Dialogue Node

By using dialogue nodes, you can easily set up dialogues for objects in the scene. The dialogue node consists of following parameters:
- Speaker: The speaker of the dialogue. The speaker of the dialogue can be selected from all objects in the current scene using the dropdown bar. Choosing the ‘None’ option allows you to create a narration without a speaker.
- Speaking: You can choose from two types of dialog boxes by clicking the checkbox beside ‘Speaking’. If ‘Speaking’ is not selected, the dialog boxes indicate that the speaker is thinking; otherwise, they show that the speaker is speaking aloud.
- Dialogue: You can set the content of the dialogue by changing the texts in the input bar.