StudyCrafter is a free playful platform where users can create, play, and share research projects to advance our understanding of human behavior together.

It is intended for teaching research and conducting the next generation of social and behavioral science research – and to engage the public at large with scientific research across the world.

It takes a playful approach to science: it inspires users to find creative ways to explore human behavior and enables them to create gamified projects to engage their participants.

Project Breakdown

Player Breakdown

StudyCrafter hosts

1347 projects

Made by

452 different creators

Featuring

3184 custom assets

Played by

8514 unique players

Across 66 Days, 16 Hours, 22 Minutes, and 42 seconds

Check out our top projects!

Rank Project Title Unique Players Creator
1 Gamette Study 2 (Part 2) 269 omidm
2 LoansimT 253 nithj
3 Loansimulation2 230 nithj
4 Loansimulation1 221 nithj
5 Gamette Study 3 218 omidm
6 S2V5 197 nithj
7 A Birthday Party Ver2 128 roshinichi1
8 Gamette Study 2 Full 118 omidm
9 Decoy Effect Simple 116 developer
10 Work Meeting remix-3 110 1000obo
11 Work Meeting remix-1 110 1000obo
12 Work Meeting remix-4 108 1000obo
13 Anchor Project 108 sai-krishna
14 Work Meeting remix-2 106 1000obo
15 New Project 102 jbeitle
16 Friends1v1 97 nithj
17 GachaMachine 97 stevesih
18 Halo Effect 85 scarlettw4869
19 A Birthday Party 82 roshinichi1
20 FriendS1V2 80 nithj
21 Loot Box 76 ntovstashy
22 Telegraph 70 theotherguy52
23 MoralityTest2 64 shripadagashe
24 CAMD Summer Orientation 2020 61 camd_pre-orientation_advising
25 Marginal Effect 60 chen-heq
26 Gamette Study 2 59 omidm
27 CAMD Summer 2020 Pre-Orietation 2 remix-1 55 camd_pre-orientation_advising
28 Helping Hand 52 sai-teja-konda
29 Prisoner s Dilemma 51 hangzhou28
30 MoralityTest 50 shripadagashe
31 AdmissionsS1V1 50 nithj
32 Player Performance 50 joshkosof
33 CAMD NU in 2019 49 camd_pre-orientation_advising
34 LootBox 48 chenxinyi
35 Exception of Ambiguity Effect 45 gbinoculars
36 Adventure2 45 yichun
37 Test on isolation effect 44 suifangzhou
38 New Project 44 tomaslei
39 CovidSCM 43 riddhi
40 test1 43 abhinav
41 shopping in scarcity 43 amrit-ario-patnaik
42 Rainy Bet 43 ranajahani
43 New Project 42 teddywoodz
44 project1 41 yihao
45 NUin- CAMD Pre-Orientation Advising 41 camd_pre-orientation_advising
46 gacha 41 monachen
47 MarginalUtility 41 zhenanl
48 PSYC 4371 Class Exp 37 morenog
49 5130 Final Project 37 xm493233
50 GSND 5110 36 tejabhattar

Why Gamify Research?

Games have three qualities to help advance scientific research:

Observe

Collect detailed behavioral data automatically and unobtrusively. This eases data collection. It also encourages natural responses.

Situate

Put participants in various contexts, including situations that are difficult to observe in reality. This makes behavior more realistic. It also makes data collection possible.

Engage

Motivate participants to complete tasks voluntarily and with effort. Also, they can play any time and anywhere, thereby broadening participation.

Key Features

  • User-friendly editor for creating gamified research projects
  • Remix existing projects with a click of a button
  • Collect detailed data automatically and anonymously
  • Share and retrieve data from projects
  • Engage the community to play and discuss your work and results

Project Types

With StudyCrafter you can make the following types of research projects:

Observational study

Observe behavior in a particular situation

Experiment

Randomly assign participants to particular conditions

Game

Observe player behavior in your game

Survey

Collect closed responses

Interview

Collect open responses

Bot Training

Train bots based on human behavior

Ethics and Code of Conduct

When conducting research with human participants it is essential that ethical standards are applied. Because StudyCrafter is an open online community it is also essential that users treat each other with mutual respect.

By participating, users agree to our terms of use, privacy policy, community guidelines, and respect the intellectual property of others. Participation is voluntary at all times and consent to contribute your data is requested at the end of each project. All data collection is anonymous.

Our Research

The StudyCrafter Team and collaborators are researching how people use and learn with StudyCrafter. We also evaluate how its use helps to advance our understanding of human behavior. Based on our research, we make changes to the platform and develop guidelines and best practices – for StudyCrafter and for the social and behavioral sciences at large. See our Research page for more information.

Credits

The platform is developed and maintained by the Northeastern Game Studio at Northeastern University, and has received financial support from the Defense Advanced Research Projects Agency and the National Science Foundation. See the credits for more information about the team behind StudyCrafter.

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