StudyCrafter is a free playful platform where users can create, play, and share research projects to advance our understanding of human behavior together.
It is intended for teaching research and conducting the next generation of social and behavioral science research – and to engage the public at large with scientific research across the world.
It takes a playful approach to science: it inspires users to find creative ways to explore human behavior and enables them to create gamified projects to engage their participants.

Project Breakdown
Player Breakdown
StudyCrafter hosts
1347 projects
Made by
452 different creators
Featuring
3184 custom assets
Played by
8514 unique players
Check out our top projects!
Rank
Project Title
Unique Players
Creator
1
Gamette Study 2 (Part 2)
269
omidm
2
LoansimT
253
nithj
3
Loansimulation2
230
nithj
4
Loansimulation1
221
nithj
5
Gamette Study 3
218
omidm
6
S2V5
197
nithj
7
A Birthday Party Ver2
128
roshinichi1
8
Gamette Study 2 Full
118
omidm
9
Decoy Effect Simple
116
developer
10
Work Meeting remix-3
110
1000obo
11
Work Meeting remix-1
110
1000obo
12
Work Meeting remix-4
108
1000obo
13
Anchor Project
108
sai-krishna
14
Work Meeting remix-2
106
1000obo
15
New Project
102
jbeitle
16
Friends1v1
97
nithj
17
GachaMachine
97
stevesih
18
Halo Effect
85
scarlettw4869
19
A Birthday Party
82
roshinichi1
20
FriendS1V2
80
nithj
21
Loot Box
76
ntovstashy
22
Telegraph
70
theotherguy52
23
MoralityTest2
64
shripadagashe
24
CAMD Summer Orientation 2020
61
camd_pre-orientation_advising
25
Marginal Effect
60
chen-heq
26
Gamette Study 2
59
omidm
27
CAMD Summer 2020 Pre-Orietation 2 remix-1
55
camd_pre-orientation_advising
28
Helping Hand
52
sai-teja-konda
29
Prisoner s Dilemma
51
hangzhou28
30
MoralityTest
50
shripadagashe
31
AdmissionsS1V1
50
nithj
32
Player Performance
50
joshkosof
33
CAMD NU in 2019
49
camd_pre-orientation_advising
34
LootBox
48
chenxinyi
35
Exception of Ambiguity Effect
45
gbinoculars
36
Adventure2
45
yichun
37
Test on isolation effect
44
suifangzhou
38
New Project
44
tomaslei
39
CovidSCM
43
riddhi
40
test1
43
abhinav
41
shopping in scarcity
43
amrit-ario-patnaik
42
Rainy Bet
43
ranajahani
43
New Project
42
teddywoodz
44
project1
41
yihao
45
NUin- CAMD Pre-Orientation Advising
41
camd_pre-orientation_advising
46
gacha
41
monachen
47
MarginalUtility
41
zhenanl
48
PSYC 4371 Class Exp
37
morenog
49
5130 Final Project
37
xm493233
50
GSND 5110
36
tejabhattar
Why Gamify Research?
Games have three qualities to help advance scientific research:
Observe
Collect detailed behavioral data automatically and unobtrusively. This eases data collection. It also encourages natural responses.
Situate
Put participants in various contexts, including situations that are difficult to observe in reality. This makes behavior more realistic. It also makes data collection possible.
Engage
Motivate participants to complete tasks voluntarily and with effort. Also, they can play any time and anywhere, thereby broadening participation.
Key Features
- User-friendly editor for creating gamified research projects
- Remix existing projects with a click of a button
- Collect detailed data automatically and anonymously
- Share and retrieve data from projects
- Engage the community to play and discuss your work and results
Project Types
With StudyCrafter you can make the following types of research projects:
Observational study
Observe behavior in a particular situation
Experiment
Randomly assign participants to particular conditions
Game
Observe player behavior in your game
Survey
Collect closed responses
Interview
Collect open responses
Bot Training
Train bots based on human behavior
Ethics and Code of Conduct
When conducting research with human participants it is essential that ethical standards are applied. Because StudyCrafter is an open online community it is also essential that users treat each other with mutual respect.
By participating, users agree to our terms of use, privacy policy, community guidelines, and respect the intellectual property of others. Participation is voluntary at all times and consent to contribute your data is requested at the end of each project. All data collection is anonymous.
Our Research
The StudyCrafter Team and collaborators are researching how people use and learn with StudyCrafter. We also evaluate how its use helps to advance our understanding of human behavior. Based on our research, we make changes to the platform and develop guidelines and best practices – for StudyCrafter and for the social and behavioral sciences at large. See our Research page for more information.
Credits
The platform is developed and maintained by the Northeastern Game Studio at Northeastern University, and has received financial support from the Defense Advanced Research Projects Agency and the National Science Foundation. See the credits for more information about the team behind StudyCrafter.
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